Why would I bother in making apostles, temples etc. If you don't have your own religion the whole religious game seems pointless. In civ 5 I always had my own religion, I don't like to just let them impose their religion in my cities even if I can pick up the crumbs of their follower beliefs. New comments cannot be posted and votes cannot be cast. 5:15am sweet! Originally posted by zacharyb: For Pantheon belief I like either the growth rate increase, or.ĬIV 5: what religious beliefs are considered the best? 6 2 26. For founder beliefs I like the increased production and growth rate and tithe. For Pantheon belief I like either the growth rate increase, or depending if my spawn has a lot of luxery resources that can produce faith, then one of those kinds of pantheons. The numbers may look kinda low, but they'll get boosted quite a bit by all the percentage multipliers in your. The one that gives 5 culture and tourism to the Hermitage is actually not too bad if you're playing tall and cultural and don't have many choices left. If those are gone, production and culture bonuses are ok too. T.įollower-Cathedrals (even more useful for one city games)-Religious Communities (Good for the same reason as Tall Empires)-Divine Inspiration (+2 Faith per world wonder, this is the belief to take for 1 city games if they want to spread religion and the empire is not on desert/tundra)-Religious Art (quite a good policy for one city games, as his gives a huge cultural boost) For a second follower, any happiness belief is usually a good choice. your civ, overall strategy, terrain, and geographical location. There are many factors at play that affect the usefulness of a given belief, including e.g. Synergies for your second follower belief are those with happiness bonuses You should always pick beliefs, pantheon especially, considering the exact circumstances. If you have 3+ local Wine and/or Incense: Monasteries.
If you are planning sacred sites then you want 2 (3 if Byzantine) follower beliefs with religious buildings. The best follower is situation dependent. Other options here will give you much more.
Civ 5 Religion Guide: Follower Beliefs - Carl's GuideĬiv 5 Gods and Kings Enhancer Beliefs Belief Name: Game Description: Tips and Strategies: Defender of the Faith +20% Combat Strength near Friendly Cities that follow this Religion: Not a bad pick if you are playing Peaceful and anticipate you'll need to fight off invaders at one time or another. Please note that there is also an additional Bonus Belief, exclusive to Byzantium. You can have up to five beliefs in the Religion you found once it has enhanced. In Brave New World, a new category, Reformation Beliefs, is added. These affect Cities that have taken up your Religion as the Majority, or at least 51% of the Population Religious Beliefs are split into four categories: Pantheons, Founder Beliefs, Follower Beliefs, and Enhancer Beliefs. Civilization 5 Religion Guide Follower Beliefs in G&K and BNW You are able to choose one Follower Belief when Founding a Religion and a second when you Enhance the Religion.